----------------------------------------------------------------------------------
File    : Apidya 2002
Release : 0.61 (release date: 05.02.2004)
Author  : Stefan Becker a.k.a fl_cody
E-Mail  : cody@futurelinkshome.de
WWW     : http://apidya.vg-network.com
----------------------------------------------------------------------------------


IMPORTANT
=========
If you have problems with the screen, maybe the screen is flashing, then you
have to do the next steps:
				- start setup.exe
				- deactivate "Advanced Blitting" Option
				- quit setup.exe or start game

If the game is too slow check "Advanced Blitting" in the setup!
Use the instructions above.


VERSION UPDATES
===============

Version 0.61 (release date: 05.02.2004) 
---------------------------------------
  - Fixed hopefully the disappeared enemies after restarting. Stage 1-1 bases on old movement-code which
    includes mathematical routines. This old code makes me sick. Next version will include the NEW 
    movement-system which bases on a waypath-system that i developed for the level-editor. More informations
    about that soon.
  - Altered Menu (window mode). "Game->Show Credits" plays the credits-sequence!


Version 0.60 (release date: 28.01.2004) 
---------------------------------------
  - Rewritten the graphic engine. It supports:
	- A colordepth of 16 bit or higher
 	- window mode
	- higher quality of sprites
	- and much more
  - Rewritten pause mode (works now like in original amiga game)

  - Altered setup. New featues available! 
  - Altered Ingame-keys
        - Strg = Shoot
        - Alt  = Select Extra
        - All keys are still changeable within setup

  - Added the nostalgic game intro ;)  
  - Added graphical fonts
  - Added new outro
  - Added the big thorn (hold down the fire button for a while and release it)
  - Added new movementsystem -> Waypath System of "Apidya Leveleditor"
        - allowes calculation of moves during playing-time  
        - new leves will!!! follow now
  - Added 16bit color-depth support to graphic engine -> 8bit engine is disablead in this version
  - Added new play mode -> window mode (btw...16bit desktop depth has better performance as 32bit)
  - Added Options-Menu to window mode style
  	- added buffering method configuration for VRAM or System RAM
	- added switching between window and fullscreen mode
	- added resizing methods for video output
	- added mute on/off four music channels
	- added task priority management
  - Added UpdateManager
        - Informs you about new versions when available (works only if internet connection is available)
  - Added HI-Score

  - Fixed once again the Plasma Pulse shot bug that appears in ver:0.30
  - Fixed a big memory-management bug. The memory usage is now always below 30 MB RAM ;)
  - Fixed the disappeared flowers after restart
  - Fixed the disappeared enemies after restart
  - Fixed ant-error (ant-bug sounds strange)


Version 0.30 (release date: 27.05.2002) 
---------------------------------------
  - Fixed control bug if you lost life
 

Version 0.20 (release date: 26.05.2002) 
---------------------------------------
  - Fixed the the Windows 95, 98, ME bug. Its now playable with all Windows versions
  - Fixed a flower bug (sometimes you couldnt reach a flower)
  - Game Over sequence fixed (restart is possible if you died)
  - Activated the score code, totally forgot it :)
  - Corrected a scrolling bug
  - Fixed bug with appearing bullets/ fireballs if lost life
  - Changed the speed of enemy bullets (some enemies are stronger now)
  - Spread-shot was to strong. Limited its strength to the half		
  - Added new timer code  the behaviour of the game has changed!
  - Extrabar will be reset if you lost life
  - Using a new decryption- and file compressing method to reduce the game size
  - All error messages are translated into english language
  - Added the shield code. You will need it in the later levels
  - Fixed the mysterious bug (enemies give no flowers after restart)
  - Tuned the soundfx and music a little bit
  - Added key configuration to setup menu


Version 0.10 (release date: 01.05.2002) 
---------------------------------------
  - First version
  - Graphic Engine ...: DirectDraw
    Sound Engine .....: FMOD
    Input Engine .....: DirectInput
  

VERSION USAGE
=============
The used keyboard keys:
	
	P	 - pause the game
        M        - mute music
	ESC      - leave the game/ or quit to intro screen
	Strg     - shoot bullet
	Alt      - select extra (see bar at the bottom)
	LEFT	 - move bee left
	RIGHT	 - move bee right
	UP	 - move bee up
	DOWN 	 - move bee down

The joystick keys:
	
	LEFT	 - move bee left
	RIGHT	 - move bee right
	UP	 - move bee up
	DOWN 	 - move bee down
	BUTTON 1 - shoot bullet
	BUTTON 2 - select extra (see bar at the bottom)


Since ver:0.20 you also can config the keys!
	 
 
GENERAL REQUIREMENTS
====================
	- DirectX 8.0 or higher
	- Windows 95, 98, ME, 2000 or XP

-----------------------------------------------------------------------------------------
05.02.2004 FutureLinks HomE (C)opyright 2002, 2004 by Stefan Becker / All rights reserved
-----------------------------------------------------------------------------------------