22.10.2002, 10:12 (GMT +01.00) | |
The poll has been finished and the majority wants also small updates. | |
The next update will be big and released the next month. Stay tuned! | |
To show you that the project is not dead or paused i have some new | |
pictures for you in the pictures section. You can see the Level Editor | |
surface and some sprites with their calculated waypath. If you want to | |
support Apidya 2002 please rip graphics from level 1-2 until end. Your | |
work will be mentioned of course. Look the forum for 'how to rip gfxs' | |
12.09.2002, 16:23 (GMT +01.00) | |
Updated some sections and the layout is uniform after all. | |
. | |
I would appreciate participation in the current poll. Excuse me for | |
advertisement but i was too lazy to write a poll in ASP :-P | |
23.06.2002, 19:26 (GMT +01.00) | |
|
|
Hi. | |
Thanks for the over 30 emails cause of the missing powershot (the big | |
thorn). I promise ... i will add it ;-) | |
Maybe you recognized the missing news here? I have oral examination | |
at 3th july and so my time is once again short. But hey some good | |
things have happened.... | |
Domy has joined the team (he is really a perfect musician) | |
and i have improved the graphic engine. It now has support for 16 bit |
|
colordepth and has a filter feature (looks great!!). | |
The new level editor is soon finished and it ROCKS!!! You could set up | |
complex sprite movements in about 2-3 minutes. The game calculates | |
in realtime (or what you can call realtime in non realtime OS ;) the | |
movements of the sprites. The solution is a cool waypath system by | |
myself which i will use for upcoming games- or demos-releases. | |
You see ... the fun has just started | |
27.05.2002, 19:46 (GMT +01.00) | |
|
|
Bugfix for the 2nd release! | |
Fixed the control bug if you lost life. Get it in the downloads section | |
26.05.2002, 20:01 (GMT +01.00) | |
|
|
Welcome! The 2nd release is out! | |
This version runs under Windows 9x and Me. It includes many changes | |
and bugfixes. Key configuration is also added. The size is reduced to | |
3,04 instead of 6,90 MB. For more informations read the Readme.txt | |
file. | |
21.05.2002, 20:17 (GMT +01.00) | |
|
|
A new version will be released this week. This version works also fine | |
under Windows 9x and ME and has many changes and bugfixes. The | |
size is reduced to 3MB instead of 6,90 MB. You´ll like it | |
Please check the forum. I search people who want to help me with | |
an "deluxe" version of Apidya with better graphics and sound! | |
10.05.2002, 15:55 (GMT +01.00) | |
A new section has been opened. It´s called the manual section. Many | |
people find Apidya too hard and i believe that´s because they don´t use | |
the powerups. You can download the manual in the download section | |
as well. | |
04.05.2002, 21:30 (GMT +01.00) | |
Titan and Raccoon told me that it´s not possible to play this version | |
under Windows 9x. At the moment i haven´t a Windows 9x system here | |
but i´ll try to fix this bug soon. | |
01.05.2002, 21:30 (GMT +01.00) | |
Hello :) The first version is online. The download is huge ( 6,90 MB) | |
but it contains many graphics which are used in future versions. | |
You can download the first public release in the download section. | |
22.03.2002, 22:18 (GMT +01.00) | |
Greetings to you. Sorry for the long break but i thought it would be | |
better to post only big things. And big things happened ;-) Read below! | |
Believe it or not but Apidya 2002 is soon finished. The first version will | |
include one level only. I will release a level editor for the freaks and i | |
hope all Apidya fans out there will help me to rip graphics from the | |
original levels. I hope there are also some talented pixel painter. I am | |
planning an "deluxe" version with enhanced sound and better graphics. | |
I think i need around 2 weeks to find the last bugs and to make the de- | |
sign perfect. The bad news is that i have not much time to work on | |
Apidya in the next four weeks. I have once again study tests to master | |
(meanwhile 4th semester). So, i don´t want to make promises that i | |
can´t keep » "did it in december :-)" and so i think that the first version | |
will be released in May 2002. Sorry once again ... i wish a day has | |
48 hours ;-) | |
I´ve added a new section ... the "Misc Section". There are scanned | |
things of Apidya like reviews, previews, Covers and so on. | |
Btw, the History Section is really out-dated ! Too much things were | |
done in the last three months. | |
28.12.2001, 00:55 (GMT +01.00) | |
I thought a new design for this page is really necessary. The result is | |
what you see. | |
The emulation page www.vg-network.com was so kind to host my re- |
|
make project. Thanks to the freaks from Vintage Gaming Network. | |
Apidya 2002 is still on the state of 31. August 2001. At the moment i | |
am writting the Level Editor for Apidya. I hope that it will work soon. |