| 22.10.2002, 10:12 (GMT +01.00) | |
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The poll has been finished and the majority wants also small updates. |
| The next update will be big and released the next month. Stay tuned! | |
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To show you that the project is not dead or paused i have some new |
| pictures for you in the pictures section. You can see the Level Editor | |
| surface and some sprites with their calculated waypath. If you want to | |
| support Apidya 2002 please rip graphics from level 1-2 until end. Your | |
| work will be mentioned of course. Look the forum for 'how to rip gfxs' | |
| 12.09.2002, 16:23 (GMT +01.00) | |
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Updated some sections and the layout is uniform after all. |
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I would appreciate participation in the current poll. Excuse me for |
| advertisement but i was too lazy to write a poll in ASP :-P | |
| 23.06.2002, 19:26 (GMT +01.00) | |
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Hi. |
| Thanks for the over 30 emails cause of the missing powershot (the big | |
| thorn). I promise ... i will add it ;-) | |
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Maybe you recognized the missing news here? I have oral examination |
| at 3th july and so my time is once again short. But hey some good | |
| things have happened.... | |
| Domy has joined the team (he is really a perfect musician) | |
| and i have improved the graphic engine. It now has support for 16 bit |
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| colordepth and has a filter feature (looks great!!). | |
| The new level editor is soon finished and it ROCKS!!! You could set up | |
| complex sprite movements in about 2-3 minutes. The game calculates | |
| in realtime (or what you can call realtime in non realtime OS ;) the | |
| movements of the sprites. The solution is a cool waypath system by | |
| myself which i will use for upcoming games- or demos-releases. | |
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You
see ... the fun has just started |
| 27.05.2002, 19:46 (GMT +01.00) | |
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Bugfix for the 2nd release! |
| Fixed the control bug if you lost life. Get it in the downloads section | |
| 26.05.2002, 20:01 (GMT +01.00) | |
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Welcome! The 2nd release is out! |
| This version runs under Windows 9x and Me. It includes many changes | |
| and bugfixes. Key configuration is also added. The size is reduced to | |
| 3,04 instead of 6,90 MB. For more informations read the Readme.txt | |
| file. | |
| 21.05.2002, 20:17 (GMT +01.00) | |
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A new version will be released this week. This version works also fine |
| under Windows 9x and ME and has many changes and bugfixes. The | |
| size
is reduced to 3MB instead of 6,90 MB. You´ll like it |
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Please check the forum. I search people who want to help me with |
| an "deluxe" version of Apidya with better graphics and sound! | |
| 10.05.2002, 15:55 (GMT +01.00) | |
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A new section has been opened. It´s called the manual section. Many |
| people find Apidya too hard and i believe that´s because they don´t use | |
| the powerups. You can download the manual in the download section | |
| as well. | |
| 04.05.2002, 21:30 (GMT +01.00) | |
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Titan and Raccoon told me that it´s not possible to play this version |
| under Windows 9x. At the moment i haven´t a Windows 9x system here | |
| but i´ll try to fix this bug soon. | |
| 01.05.2002, 21:30 (GMT +01.00) | |
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Hello :) The first version is online. The download is huge ( 6,90 MB) |
| but it contains many graphics which are used in future versions. | |
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You can download the first public release in the download section. |
| 22.03.2002, 22:18 (GMT +01.00) | |
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Greetings to you. Sorry for the long break but i thought it would be |
| better to post only big things. And big things happened ;-) Read below! | |
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Believe it or not but Apidya 2002 is soon finished. The first version will |
| include one level only. I will release a level editor for the freaks and i | |
| hope all Apidya fans out there will help me to rip graphics from the | |
| original levels. I hope there are also some talented pixel painter. I am | |
| planning an "deluxe" version with enhanced sound and better graphics. | |
| I think i need around 2 weeks to find the last bugs and to make the de- | |
| sign perfect. The bad news is that i have not much time to work on | |
| Apidya in the next four weeks. I have once again study tests to master | |
| (meanwhile 4th semester). So, i don´t want to make promises that i | |
| can´t keep » "did it in december :-)" and so i think that the first version | |
| will be released in May 2002. Sorry once again ... i wish a day has | |
| 48 hours ;-) | |
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I´ve added a new section ... the "Misc Section". There are scanned |
| things of Apidya like reviews, previews, Covers and so on. | |
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Btw, the History Section is really out-dated ! Too much things were |
| done in the last three months. | |
| 28.12.2001, 00:55 (GMT +01.00) | |
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I thought a new design for this page is really necessary. The result is |
| what you see. | |
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The emulation page www.vg-network.com was so kind to host my re- |
| make project. Thanks to the freaks from Vintage Gaming Network. | |
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Apidya 2002 is still on the state of 31. August 2001. At the moment i |
| am writting the Level Editor for Apidya. I hope that it will work soon. | |